In the Bones Editor, it is now possible to make an object (and everything under) "dirty" (turning it purple) without actually changing anything on it with new three "Make Pos/Rot/Scale Dirty" buttons.For modders, it can detect FABRIK, FABRIKRoot, AimIK, CCDIK and FullBodyBipedIK. It also works on items compatible with IK (yes they exist, I didn't pose those tentacles in the preview picture with FK, I'm not a madman). This can be used to change the weight of individual IK nodes on your character. A new tab called "IK" was added to the advanced mode.Minor improvements and optimizations when interpolating dynamic bones in Timeline.Fixed bug where dynamic bones data would not save correctly in Timeline.Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the same time.Added a new Interpolable for BlendShapes: BlendShape (Group, Link) that acts mostly similar to BlendShape (Group) except it links the eyes components together without needing more Interpolables.Fixed bug where it was impossible to interpolate more than one dynamic bone in Timeline.Fixed "Copy to FK" from the IK Editor giving bad results.
Remove HSPENeo.dll and the folder HSPE from your "Plugins" folderĭrop a character in your scene, enable IK manual posing in the "Anim -> Kinematics -> IK" menu and hit the " H" key (shortcut can be changed).
Just extract the archive at the root of your game This is not necessary if you're using the Fakku version with the Extended DLC.
However, the true strength lies in the Advanced Mode which is basically FK on steroids.